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Max Payne 3

Max Payne 3

Code : B0022TNO7I
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Product Details

  • Amazon Sales Rank: #255 in Video Games
  • Brand: Rockstar Games
  • Model: 37606
  • Released on: 2012-05-15
  • ESRB Rating: Mature
  • Number of discs: 1
  • Platform: PlayStation 3
  • Number of items: 1
  • Dimensions: .60" h x
    5.30" w x
    6.70" l,
    .20 pounds

Features

  • Experience the latest and most grim chapter to date in the Max Payne saga, in crystal clarity of a Next-Gen console
  • An explosive multiplayer experience, bringing Max Payne's signature Shootdodge and Bullet Time gameplay, along with a range of new and expanded special abilities into the arena of competitive online multiplayer
  • A wide range of firearms and other weapons that can be dual-wielded
  • A dark storyline full od seedy characters and gangs to interact and battle with
  • Enjoy special game-related features including soundtrack info, PlayStation Trophies, and special events and contest opportunities for fans and Rockstar Games Social Club members





Max Payne 3









Product Description

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in Sao Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out. Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time and Shootdodge effects, full integration of Natural Motion’s Euphoria Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games. In addition to an expansive single-player campaign, Max Payne 3 will also be the first entry in the series to introduce a thorough and engrossing multiplayer experience. Max Payne 3 multiplayer brings the same cinematic feel, fluid gunplay and sense of movement of the single-player game into the realm of online multiplayer. Using the fiction and signature gameplay elements of the Max Payne universe, Max Payne 3 features a wide range of new and traditional multiplayer modes that play on the themes of paranoia, betrayal and heroism, all delivered with the same epic visual style of the single player game.





   



Customer Reviews

Most helpful customer reviews

50 of 58 people found the following review helpful.
5Beautiful. Violent. Poetic. Dark. Max Payne 3
By paper tiger
I must say I am impressed and a little surprised with what they have done with Max Payne. I have been building this game up in my head for the past few years since I first caught wind of it and I must say it has met and beat my expectations. The game is very well put together. There is intense action, a lot of violence, and a carefully woven story that is peppered with flashbacks and poetic cut scenes. The single player campaign is roughly 10 hours long and the trophies are split up between single player and multiplayer, though there are a few more single player trophies. Fans of the original games will enjoy this very much. I have a feeling that newcomers may gravitate more toward the multiplayer side of the game, while us old timers play Max Payne for the gripping story and the depressed main characters drunken inner monologue.The full installation size is 5.5 gigs, there was a 25mb update on release day and a 59mb update on 5-21-12 which may have corrected some of the below issues gamers have been having. You DO NOT need to be connected to the internet for Max Payne 3 to save your game, as others have claimed you do. I unhooked my network and played for an hour, quit, restarted and it went right to where I left off. You also will earn trophies, but you need the internet to sync them to the PSN. Some players have noted that there are audio interruptions throughout the game, I have noticed this as well, however they are very minimal and random throughout the game which does not hinder the game playing experience. My only issue was that the voice did not match the characters lips moving in a short cut scene, again, a very mild issue which may have been corrected with the most recent update as I have not had any issues since.Pros+ Beautiful natural feeling graphics. Fairly well detailed and smooth running. It has a unique style that is very entertaining.+ There is a very nicely woven storyline that really holds your interest throughout.+ The A.I. is very good in my opinion giving us smart challenging enemies.+ Music is classic Max Payne, but with a modern twist. Sound is very clear and strong. Voice acting is top notch and funny at times.+ Bullet time is very well crafted. 360 shooting while on the ground is a nice touch. Shooting from cover is also well achieved.+ Multiplayer does grow on you after more plays. It is fast, simple and smooth.Cons- Multiplayer is not as great as I was hoping. It is a bit clunky and only mildly entertaining. Bullet time is fun, however easily becomes a mess with many players. I would not recommend this game simply for multiplayer.- Control in single player and multiplayer takes a little while to get used to. It is good, however it needs to grow on you. Sort of reminds me of the Alan Wake controls and the aiming system reminds me of Red Dead Redemption.- I found that the game does get slightly repetitive after a while, however with the regular scenery change and story jumping it is very minimal.- Bullet time can sometimes actually hinder your game play. If an enemy shoots you and you are near death, you are forced into a locked bullet time, which is cool, but if you need to reload or an object is in your way you will die and you have no control. Very frustrating.- There a few weird clipping issues. Sometimes when you shoot an enemy they will just stand there frozen, and eventually fall.One little pet peeve of mine in games is when they take the control away from the player, well due to all the loading cut scenes they do take the control away quite often and have varying length cut scenes. It does get annoying after a while and for the most part you cannot skip the cut scenes as it is loading the next section. However I rather sit through a cut scene than a empty loading screen.As a huge Max Payne series fan, I was a little insulted by them adding multiplayer, though it is mildly fun and entertaining and like any multiplayer game it greatly depends on who you are playing with. Other reviews are saying this third installment in the Max Payne series has drifted from its roots. I agree and disagree. It has been almost 10 years since Max Payne 2 came out and the game needed a facelift. It is still Max Payne, however they have gone above and beyond to make this a new gaming experience yet still hold on to the classic aspects we look for. Max is old, I felt as bad for him as I did for Bruce Willis in Die Hard 4. He still has it though! Max's sad poetic dialogue, painkillers, and bullet time are all here. The game is very violent and intense, mostly seen in bullet time slow-mo kills showing the bullets flying through your enemies like a grapefruit.The game is very smooth and stable and I have had no issues with glitching or lagging. At one point a multiplayer game did freeze up (the game, not the system) on me and it restarted within 30 seconds and took me back to the multiplayer menu.Over-all I am very happy with Max Payne 3. It has lived up to my expectations and the hype. However keep in mind it is a single player game, with a less than perfect multiplayer game latched onto the single player for survival. The style is great; it is like a Heavy Rain and L.A. Noire and a Tony Scott (especially Man on Fire) film all in one. It is highly entertaining and the dialogue is fun and holds your interest throughout the game play. The loading times are hidden in the cut scenes, so there are many long cut scenes and they do seem to interrupt often, so if you are looking for a shoot um' up style game you'll get it with MP3, however you'll have to sit through the cut scenes first.Highly recommended.

7 of 8 people found the following review helpful.
4A fitting homage to director Tony Scott (campaign review)
By G. Denick
Dark, gritty, and incredibly violent, "Max Payne 3" was clearly inspired by the works of the late, great Tony Scott. Spoken words of dialogue sporadically popping up on the screen as white text... color distortions and filters... multiple frames split with bold lines... a muted color palette... all of these elements of style summoned Scott's films to mind, while playing MP3. More than anything else, however, it was the gritty storytelling and the darkness of character that reminded me of Scott. The first thing that popped into my mind when I began playing MP3 was "Man on Fire", the great Denzel Washington revenge movie. And at its core, that's exactly what MP3 is: an interactive revenge movie.I can't think of another game I've played that's as atmospheric as MP3. You can feel the suffering of this man, and all his many follies. The other characters are also richly drawn, and the settings of Brazil (both the impoverished areas and the wealthy ones) are created effectively and convincingly. The various chapters are oftentimes brilliant, with some of the standouts being an enormous soccer stadium, a river traversed by speedboat, and a siege upon a luxury yacht in the Panama Canal. The story, voice acting, and cut scenes are all surprisingly good, and they paint a story that at first seems generic, but slowly becomes a riveting force that propels you forward through the campaign, eager to see the next chapter.I feel like Rockstar Studios would have been better served by creating a new IP for this game, because it's so much more advanced and sophisticated than the other two titles in the series... but that's far more of a compliment than a complaint.I took off one star for some issues: Foremost, the violence. I understand this is a violent story, and a mature title designed for adults, just like an R rated film. But some of the violence is simply gratuitous, particularly the slow motion, close up kills that signify the clearing of enemies in a room- and to make matters worse, this is hardly a new "trick". "Stranglehold" was doing this way back in 2006.Second, the mechanics are a tad dated, and not quite as smooth as the best of the competition. Rockstar insists on mapping their aim and trigger inputs to the bumper buttons for some reason (just like in "Red Dead Redemption"), as opposed to the trigger buttons. This is fundamentally inconvenient for a couple of reasons... it defies the industry standards, and makes it difficult for gamers who are hardwired for conventional controls (alternate button mapping is possible, but you can't use the triggers for triggers, no matter what you choose). There is a very good reason why the trigger buttons on your controller are called trigger buttons... it's because they replicate triggers!The slow motion trick (otherwise known as "bullet time") has not aged particularly well. The combat of this game is at its best when it relies upon the stop and pop, cover based shooting. Diving around in slow motion feels forced, and is not very fun. I only used slow motion when I was absolutely forced to, because there was no cover around.These shortcomings, however, cannot undo what is a fantastic game, a credit to Rockstar Studios, and a fitting homage to Tony Scott.

14 of 19 people found the following review helpful.
2Rockstar ruins what made Max Payne so great.
By K. Slechta
As a huge fan of the originals, I was a bit skeptical when I saw that Rockstar was going to develop their own Max Payne game. I loved the noir and the grittiness that Remedy crafted with the first two Max Payne games as well as the Matrix-esque bullet time gameplay. I have also loved most of Rockstar's own developed games such as the GTA series and Red Dead Redemption. Finally got around to getting Max Payne 3 when it was super cheap, and boy was I glad I got it for as cheap as I did. I will start off saying that the shoot-dodge/bullet time mechanic is still a fun one to play and it is the main reason why I kept playing through the game. As for the rest of the aspects of the game, I could not care less about any of it when playing the game. I will admit it is a well produced and made game as most Rockstar titles are. I commend Rockstar for trying to make it in their own vision and I really have no problem with the Heat/Man On Fire style they were going for. But the shortcomings stack up too hight and make this a very unlikable game, especially for fans of the original two.One of the things that I felt didn't work at all was the constant blur and over-saturation effects constantly happening through all cutscenes. The image will appear washed out and flash, stretch, and return back to a normal look throughout every cutscene. It is an aesthetic style Rockstar probably wanted to change up the normal cutscenes, but happens just far too often and does not need to happen unless it's a scene when the effect is emphasizing when is Max drinking heavily or taking painkillers. In addition to this action vignetting, cutscenes happen way more often than they need to. I'm not against cutscenes in games (I love the MGS series and their LONG cutscenes), but Max Payne 3 feels like it has too many small scenes that happen way too often. Many of them are unnecessary and take you out of the action for no reason whatsoever. In many instances the scenes linger on a bit too long while Max takes cover ready to shoot a group of enemies just ahead. By the time the game gives you back control you could have killed all of them and reloaded. It's almost as if the creators wanted to give your opponents a chance. I'm all for a challenge, but it seems pointless to already have you looking at Max as if you should control while all the enemies get a chance to take cover and making the shoot outs harder than they should be. Cover is another reason this game isn't as good as it should be. Rockstar probably felt the need for a cover mechanic as it is in nearly every third-person shooter these days. But this addition of hiding behind cover defeats the main shoot-dodge gameplay of a Max Payne game. There are too many moments where you NEED to take cover or you'll be blown to bits in an instant. Even though slowing down time and shoot-dodging can get you the upper hand at times, the game gives you way too many enemies at once that it defeats the purpose of these mechanics and forces you to rely on cover. It's a shame because these games should be ALL about the slo-mo and shoot-dodging, leave cover systems to third-person games that need it. In addition to cover ruining the core game play of Max Payne games, it's also one of the buggiest aspects. I found myself getting stuck on cover way too many times. Max would be glued to the cover, unable to shoot or even get off of the wall with the normal button press. The only way to break the bug is to double tap the button to roll away. It wouldn't be too bad if it was a rare glitch, but it happened a good twenty to thirty times while playing, forcing me to restart areas just because I had to roll out of cover and get shot to hell or have enemies straight up walk next to me.Checkpointing in Max Payne 3 is also a literal "pain" (pun intended). Too many times did I find myself barely making it through rooms of endless enemies only to die instantly when entering the next one and running into an unexpected guy. There were instances that drove me crazy how many times the game forced me to replay areas just because I got ambushed a final guy found well after a gun fight and had less that 10% health. Some stretches of areas are just way too long and go without checkpoint. It wouldn't be so bad, and I do like challenging games, but the game likes to send too many enemies to create these huge gunfights. It worked well in 1 & 2 as the shoot-dodge and slo-mo mechanic made Max a little faster than everyone else around. This game makes Max the same speed as the world around him and often makes the time slow down gameplay frustrating and more of a chore. The quick reload is also gone from 3 and boy does it make reloading in slo-mo impossible. Painkillers, which serve as the series' de-facto health pack, seem way too rare, especially for the mass amounts of enemies that the game sends your way. If you die over and over in a certain spot, the game is nice enough to grant you painkillers when you restart a checkpoint, even allowing any painkillers in the area to count for two picked up rather than the one . It's pretty much a needed addition as you will find yourself dying over and over and over in some sequences with little to no cover and no health. In additon to what little health is found, it's place in spots sometimes that are nearly impossible to find when needed. The developers added an option to make them glow green to stand out, but even then it's hard to spot them when they aren't in a first aid cabinet. Developers added a mechanic called "Last Man Standing" which gives you a chance to come back to life given you have at least one painkiller left. It will spend one painkiller and allow you to live so long as you kill the one who caused your pending demise. It is an interesting way to keep the game going that fails mostly due to it placing you lying on the ground after happening. When this occurs and you are still surrounded by a group of guys, it pretty much always ends with you dead unless you get very lucky.The final straw that really lead me to disliking this game was the writing and storytelling. Rockstar tries to somewhat retain the graphic novel cutscenes that Remedy perfected in the first two games by sometimes pausing real time cutscenes into comic-like panels. This only adds to the already frequent slowdown that the many small cutscenes cause on their own. That mixed with some pretty mediocre writing really detract from the superb writing from the Remedy games. James McCaffery returns as Max's voice and he is still the perfect one for the character. He does a great job as Max again, it's just as shame that what he is given to read isn't particular interesting. None of the inner monologues that Max has are interesting in any way, and kind of made me wish that Max would just shut up and stop whining all the time. They added little bits of dialogue every time Max picks up more painkillers, even as infrequent as they are gotten the lines of dialogue each time just get annoying. They never repeat (unless you play areas more than once) and are unique to the setting, but I just got tired of him saying something EVERY time I picked up health. This lack of quality writing makes the paper-thin plot look even thinner and pointless. Max Payne 1 & 2 didn't have any expansive plots on their own, but the detail in the dialogue and writing mixed with a bit of tongue-in-cheek plot points made it really stand out. Max Payne 3 just plays it by the books and never really engages you in the plot. As characters die and Max keeps fighting for seemingly no reason, it's hard to care much about what is going on. He's lost much of what made his character fun and interesting, and even those around him are written so thin that it's hard to care why Max wants to protect them. It's just a simple action-type plot with cookie-cutter dialogue that thinks it's as slick and as original as the first two games.It was tough to get through the last half of the game as I just lost so much interest in anything that was going on. The bullet time gameplay was still fun enough to get me to finish it, but the added cover system makes it almost obsolete as the game gives you too many enemies to deal with even when in slo mo. Too many contrivances like the half broken cover system and sparse health make it too frustrating to play and kills any feeling fluidity the gameplay had before. You'll find yourself playing some moments 15+ times just to get the last few movements and shots right so you can hopefully find a checkpoint and trudge through the next area. It definitely drags on around the half-way point plot-wise as Max seems to have absolutely no reason to keep doing what he is doing, and it's about this point you'll probably start caring less and less about this game. As a huge fan of the original two it's hard to like this game even in the least bit. Anyone who hasn't played the originals might like this game more than I did, but even then I don't recommend they play it. I'd recommend instead they go out and find the original games on eBay if they have an original Xbox or PS2. PSN has the first game on it's downloadable service, but I've heard the PS2 ports of the game are buggy (I played them on original Xbox). I doubt we will see HD remakes of those games as the time they would have happened would have been when this one was coming out, but maybe if some sort of GOTY version happens (which it is undeserving of) we could see. But I doubt Rockstar wants to spend resources doing that when they're hard at work finishing GTA 5 at this time. Max Payne fans, steer clear and dust off your copies of the original games instead of wasting time with this game.

See all 194 customer reviews...



Max Payne 3. Reviewed by Jake B. Rating: 4.5

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